openGL
Dear friends on this platform we will discuss and help each other to learn computer graphics theory and programming.
Now days all graphics programmer prefer openGL for the development, So lets understand basics of openGL
openGL
openGL stands for open_Graphics_Lybrary.
It is standard API for developing graphical User interface, Computer aided designs, animations, simulations and art and commerce (ie attractive message with pictures).
It has large number of built in capabilities for pixel operation and various graphical effects for developing the applications.
GL (graphics Libraries) are used to include definitions of some predefine functions used for 2D or 3D drawings ......#include <GL/gl.h>
GLU ( graphics Libraries Utilities) are used to include definitions of some predefine functions used for camera settings and shape descriptions........#include<GL/glu.h>
GLUT (GL Utility Toolkit): This toolkit has numerous utility functions, mostly dealing with user interface. It handles system dependent actions which are required to display a window.
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